![]() ![]() They have two or more powerful DoT spells (up to 3), some limited healing/mitigation through Vampiric Embrace and Power Word: Shield, some 2-3 different CC techniques, such as an AoE Fear and Silence, great buffs, two or more powerful blasts, and optionally the most mana-efficient-per-damage channeling spell in the game. ![]() Priest specced shadow (most talents assigned in the Shadow tree) can do impressive amounts of damage in a short period of time, but have some survivability problems. Shadow priests, arguably, had been one of the most powerful PvP characters overall, although less so as of present. However, it requires a different mindset than PvE. In battlegrounds, arena, and other PvP, it is a great test of skill and often a challenge. ![]() Versatility: Increases damage and healing done and reduces damage taken.First of all, is PvP the thing for you? PvP can be a huge adrenaline rush, but the learning curve (lots of dying) can be off-putting. During Voidform all targets receive the maximum effect. ![]() Mastery: Increases your damage on the target for each Shadow Word: Pain, Vampiric Touch and Devouring Plague effect that you have active on the target. Haste: Increases spell casting and dot tick speed, reduces the cooldown of some spells and lowers the global cooldown. Tormented Spirits has increased chance to proc on Critical Strike. Causes Shadowy Apparitions to deal 100% increased damage if the Mind Blast, Devouring Plague, Void Bolt or Mind Sear was a Critical Strike. Stat OutlineĬrit: Chance for spells to do double damage. From the removal of Hungering Void, to the nerf to Apparition no longer spawning 2 ghosts on crit etc. The biggest difference from previous iterations of Shadow is that Crit has lost a lot of value. Generally though, stat priority should be: As always, SIM YOURSELF at since what stats is the best changes all the time based on your character, how much you have of each stat, what the item level difference is between the items, what kind of fight it is. ![]()
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